Iro Ragnarok

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Ragnarok Transcendence Anniversary Event begins today!. Patch Notes - 1/7/2021. VIP Item Sales begin and Christmas Event has been extended!. Harvest Festival ends and Christmas Event begins!. Stats are the six fundamental character statistics that make (or break) a character. Stats start out with a base value of 1 and can be raised as far as 99 (up to 80 on baby classes). Page 1 of 5 - R Speed Leveling Guide - posted in Guides and Quests: Hello, i want to share a speedy leveling guide. This is my own opinion and experience, and if you have better methods and alternatives, feel free to share them. Btw the term Speed leveling means a fast method to level. In this guide, i avoid any types of grinding, most leveling done by doing quests.CAUTION: - This might be.

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Ragnarok Online
Developer(s)Gravity
Publisher(s)Gravity
Designer(s)Kim Hakkyu
Artist(s)Lee Myung-jin
Writer(s)Lee Myung-jin
EngineAEGIS
Platform(s)Microsoft Windows
Release
    • KOR: August 31, 2002[1]
    • NA: June 1, 2003
    • EU: April 15, 2004
    • AU: December, 2004
Genre(s)Massively multiplayer online role-playing
Mode(s)Multiplayer
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Ragnarok Online (Korean: 라그나로크 온라인, marketed as Ragnarök, and alternatively subtitled The Final Destiny of the Gods) is a massive multiplayer online role-playing game created by Gravity based on the manhwaRagnarok by Lee Myung-jin. It was released in South Korea on 31 August 2002 for Microsoft Windows. The game has spawned an animated series, Ragnarok the Animation, and a sequel game, Ragnarok Online 2: Legend of the Second. Player characters exist in a world with a player environment that gradually changes with the passage of time. Major changes in the features and history of the world take place as episodes in the RO timeline.

Gameplay[edit]

The gameplay is heavily based around Norse mythology, wherein the characters are taken from the stories around Ragnarök. Player characters interact in a 3D environment but are represented by 2D character sprites for front, back, side and diagonal facings. The major types of server-supported gameplay are Player vs Environment, Guild vs Guild, Player vs Player. Also supported by the game server are Group vs Group, Arena Combat, Player vs Monster, Player vs All, and various other specific scenarios at designated instance locations in the game world. Non-player character-run challenges and contests are also available with prizes, awards, and/or in a specific hall of fame listing.

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Players can sign up for quests and submit them for rewards as well as access storage and teleport services for a small fee. Every town will have the usual stores and shops where players can purchase and sell their items. The stores differ from city to city because each city is affiliated with a different job that players can choose from; therefore, the goods each sell are relatively for that particular job that the city is affiliated with. Quests usually provide a unique reward such as learning a new skill or receiving a rare item.

The job system initially consisted of 13 classes, which has increased to over 50 via several updates. Each class specializes in certain skills corresponding to archetypes in a role-playing game. Additionally, numerous equipment are exclusive to particular classes. The greatness of the equipment depends on the character attribute status.

Once a player reaches player level 99 and job level 50, they can 'rebirth' their character (not applicable to expansion classes and Super Novices). Rebirthing brings a character back to level 1 for both player level and job level. Reborn characters generally work the same as regular characters up until the second class. Instead of a second class, characters that are born can transcend to a new second job, different from those of a character that hasn't been reborn. These transcended job types have more skills and a larger number of 'stat points' to allocate to characters compared to second classes. The experience curve for transcendent jobs is significantly higher. Players are given the option to advance onto their third classes which provide an additional set of skills as well as allowing with player to break through the traditional level cap of 99.

Setting[edit]

Ragnarok Online is divided into a series of maps on two major continents, each of which has its own terrain and native monsters, though many monsters are present in multiple regions. Transportation between maps requires loading the new map and monsters are unable to travel from one map to another unless directly associated with the player such as a pet, mount, or hireling. Areas from Norse mythology are included.

Development[edit]

The official Ragnarok Onlineservers underwent massive game system changes in 2010, which has been titled 'Renewal'. Renewal revamped game mechanics, changed the behavior and interaction of stats, gears, and modifiers in the stat system, changed the way and amount of character experience, and introduced the 3rd Job Classes. There are various other changes that come with Renewal, including interface and hotkey alterations, as well as skill changes.

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Reception[edit]

Aggregate scores
AggregatorScore
GameRankings84%[2]
Metacritic79/100[3]

Ragnarok Mobile[edit]

Gravity Co. Ltd. released eight separate games for the mobile phone allowing players to experience the game on the road.[4] Each version focuses on the main aspect of certain classes based on the version of the game they have. Though not placed in the server, players control their character and complete a series of quests or tasks. As players earn zeny (the in-game currency) they are able to send the zeny to their real accounts. Also, a ranking is present where characters are ranked by the amount of zeny the character has.

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References[edit]

  1. ^Gamespot. 'Technical Info'.
  2. ^'Ragnarok Online for PC'. GameRankings. CBS Interactive. Retrieved June 6, 2018.
  3. ^'Ragnarok Online for PC Reviews'. Metacritic. CBS Interactive. Retrieved June 6, 2018.
  4. ^iRO staff. 'Ragnarok Mobile Mage'. Gravity Interactive LLC.
Iro Ragnarok
  • Hunter, Kat (1 August 2004). 'Ragnarok Online Review'. GameDaily. Archived from the original on 18 March 2005. Retrieved 30 September 2020.
  • PC Gamer UK. April 2005.Missing or empty title= (help)
  • Play. October 2005.Missing or empty title= (help)
  • Enright, James (11 November 2004). 'Ragnarok Online - Review'. RPGamer. Archived from the original on 6 January 2019.
  • Niizumi, Hirohiko (21 March 2003). 'Ragnarok Online gets hacked in Japan'. GameSpot. Retrieved 2019-01-06.
  • Amadeo, Ron (18 June 2014). 'Saving old software from extinction in the age of cloud computing'. Ars Technica. Retrieved 2019-01-06.

External links[edit]

  • Ragnarok Online at MobyGames

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